I did the Global Gam Jam this past weekend at the Indie City Coop. I ended up working in 3D for the first time and created a game called Strafebux. It's heavily inspired by Counter-Strike surf maps, and features a first person movement mechanic that resembles a simpler version of bunny hopping.
You can download the game here. Windows and Mac versions are included.
The theme for this year's jam was "We don't see things as they are, we see them as we are." Initially I wasn't sure how this fit the jam theme at all, but while presenting my game a connection dawned no me. This game is comically bad in its visuals. I realized my gaming nostalgia is strongest for the sort of janky 3D graphics I put in Strafebux. I never really played 2D games growing up. The first time I was in a position where I could play a lot of video games, I was 14 and was playing hours of Counter-Strike 1.5. This game is exactly what I was hoping to make. I'm surprised I never tried making anything like it, but it's like recreating my favorite games from being a teenager. I imagine this is what a lot of people who grew up on 2D games feel when they make their first platformer.
Anyways, I had a blast making this game, and it's given me a lot of confidence for making 3D games in the future. I'd be remiss if I didn't mention a large part of that confidence came from using Ben Esposito's Unity Drifter code, which is what I modified to create the movement mechanic in the game.
I'd love to see screenshots of your completion times, so send them to me on twitter!