My Next Project

It's time to start talking about what my next project is: a one-button skiing game for mobile! This is a pretty big departure design-wise from everything I've done up to this point, and is therefore taking a while. However, I think it's coming along quite nicely so far.

So what's the premise? You're skiing down a hill trying to complete a slalom course, edging around gates, and avoiding obstacles. I'm working with Gerald Kelley again, the same artist that did the artwork on A Night Forever. Here are some screenshots of the game so far in its progression from extremely rough prototype to slightly less rough prototype:

 

Begin early code for gates and poles. The green is the gate portion that you have to ski through, the red are the poles.

Begin early code for gates and poles. The green is the gate portion that you have to ski through, the red are the poles.

Add time and time penalty UI. Add a player that consists of two black bars, and add particle effects when the player is edging. Also add a rough background to add some texture and give a better sense of speed.

Add time and time penalty UI. Add a player that consists of two black bars, and add particle effects when the player is edging. Also add a rough background to add some texture and give a better sense of speed.

Gerry makes a player sprite and gate sprites. I move away from using green bars to indicate which side you have to skii through and add carve markings on the side of the gate that you have to ski on (thanks to Rob Lockhart for that suggestion!).

Gerry makes a player sprite and gate sprites. I move away from using green bars to indicate which side you have to skii through and add carve markings on the side of the gate that you have to ski on (thanks to Rob Lockhart for that suggestion!).

Gerry adds art for the carves around the gates and a new background. I add a level meter on the right side so you can see how far you are in the level (thanks to Zuhn for that one!).

Gerry adds art for the carves around the gates and a new background. I add a level meter on the right side so you can see how far you are in the level (thanks to Zuhn for that one!).

So there it is! I'm not sure when it'll come out, but if you'd like to test, just let me know. I'll keep updating as progress continues.